We are happy to announce another amazing FlashONGames event, joining forces with our SanFlashcisco friends the day after the Flash Gaming Summit
This is another Event to not be missed!
Either Online or in Person, make sure to register.flashongames.com and mark your calendar!
Our Schedule:
6:30pm Pizza and beers!
7:00pm Live Streaming starting with…
Building Gameplay with PushButton Engine
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We are happy to announce another amazing FlashONGames event, joining forces with our SanFlashcisco friends the day after the Flash Gaming Summit
This is another Event to not be missed!
Either Online or in Person, make sure to register.flashongames.com and mark your calendar!
Our Schedule:
6:30pm Pizza and beers!
7:00pm Live Streaming starting with…
Building Gameplay with PushButton Engine
by Ben Garney, flash dev working on
http://pushbuttonengine.com
Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.
You can follow Ben on Twitter: @bengarney or read his Blog on
http://coderhump.com
8:00 pm
A Molehill game: Zombie Tycoon
By Luc Beaulieu, chief technology officer (CTO) at Frima Studio
Luc will share his experience in making one of the first Molehill games, Zombie Tycoon Molehill. During this interactive session, we will go through the development process of a full 3D game using Molehill, with tips and tricks to get the best of the new API. This session will demonstrate the full potential of Molehill with a focus on design and art.
You can follow Frima on Twitter: @FrimaGames
9:00 A Mystery Guest with some news for us flash developers!!!