Gamification Risks + Opportunities, how game mechanics shape product design & human interaction

Gamification Risks + Opportunities, how game mechanics shape product design & human interaction

HP Cupertino, Oak Room · Wednesday, April 20, 2011 from 5:30 PM to 8:30 PM

  • Nima Dilmaghani
  • yumdom
  • Adena DeMonte
  • Erica Lee
  • Rox Raaum
  • Maria Ogneva
  • Schlomo Rabinowitz
  • Michael Tippett
  • Luca Candela
  • Robert Andres Schwentker
  • Danny Bloomfield
  • Kevin Marks
  • Gaganpreet Singh
  • Benjamin Wan
  • Chris Heuer
  • Elizabeth Gebhardt
  • Richard Mandeberg
  • Elsa Chang
  • Ayush Agarwal
  • Tuomo Riekki
  • Valtteri Pihlajaniemi
  • Timo Herttua
  • Eoin McMillan
  • sharad verma
  • Sam Baron
Gamification is rapidly changing how we engage users and solve problems – affecting big brands and small startups alike. Early approaches have produced largely stellar results (e.g. Foursquare, DevHub) and some real duds. Most designers know that badges alone are not enough to profoundly engage users, but what does it take to gamify like the pros? We will deconstruct and analyze successful and... [read more]
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HP Cupertino, Oak Room
Pruneridge and Wolfe, Cupertino, California, United States

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