http://schedule.gdceurope.com/session/5981
Monday 3:20- 4:10 (CEST)
Designing or porting games to become motion controlled is not reserved to an elite few. Using the OpenNI Framework with OpenNI compatible Middleware and depth sensors, developers can easily integrate full-body control and interactive augmented reality into their games. Designers are just starting to explore possible game mechanics and gameplay styles enabled by gesture-based technologies. This session will demonstrate how easy this process is, using tools and environments that are familiar to many game developers such as Ogre, Unity3D and more. It’s as simple as developing a keyboard-based application!