Duello is a 2 player duelling game. Each player has a Wiimote “gun”,
that they use to shoot the other player. The first to hit the other
player with a shot wins. In High Noon mode, it’s an old west quick
draw. Gentleman’s Blood is duelling with pistols.
NYC premiere! Johann Sebastian Joust is a no-graphics, music-based, physical jousting game for two to seven players, designed for the PlayStation Move controller. Channel the power of J.S. Bach, and try to jostle your opponents’ controllers while protecting your own!
BEACONS OF HOPE by Douglas Wilson™
North American premiere! Beacons of Hope is a horror-slapstick game for 10+ people, played with Move controllers in a large pitch-black room. Two monster players, wielding motion-sensitive controllers, try to catch the humans. Meanwhile, the humans must grope the darkness in search of three hidden controllers that, when triggered, shine out through the darkness like beacons of hope. Can the humans find and coordinate the triggering of all three controllers before it's too late?
North American premiere! Bennett Foddy’s popular flash game, GIRP, has often been described as “Twister for your fingers.” We wondered: what if GIRP was actually for your full body? Instead of using the keyboard, players now play on four dance pads arranged in a large square, where the buttons are mapped to all 26 letters. A deliberately awkward simulation of a climbing simulation.
World premiere! A physical installation of Bennett Foddy's infamous flash/iOS game, QWOP. A digital de-training device, blending a famous powerlessness simulation with your empowered reality. Unlearn how to walk.
HIT ME! is a 2 player game designed to promote face to face, "real world" interaction amongst not only the players, but also the spectators through the use of technology. When a player hits the opponent's button, the wireless camera-mounted hoods on the player's head will take a snapshot of their opponent. The snapshot, the scores and the timer will be projected on to a large screen for everyone to observe.