Presented by: Joshua Marinacci
Duration: Approximately 60 minutes.
Cost: Free
Working on the next Angry Birds? Then step right up to GWT and Box2D. This powerful pair of technologies can build games with realistic physics and effects entirely in Java, even for non-Java platforms. The session will briefly cover GWT on mobile, then dive into the Box2D library and how to build casual games with it.
Presented by: Joshua Marinacci
Duration: Approximately 60 minutes.
Cost: Free
Working on the next Angry Birds? Then step right up to GWT and Box2D. This powerful pair of technologies can build games with realistic physics and effects entirely in Java, even for non-Java platforms. The session will briefly cover GWT on mobile, then dive into the Box2D library and how to build casual games with it.